01 — The Team
An interdisciplinary team behind ShintTools
Who we are
We are an interdisciplinary team of engineers, builders and operators — each bringing focused expertise to a shared mission: eliminate the repetitive engineering work that costs game studios time, money and developer morale. We combine deep technical craft with go-to-market and financial discipline so the product ships, scales and reaches the studios that need it.
What we do
We design and ship applied AI that runs natively inside Unreal Engine and Unity — offline, on the studio's own hardware, with zero data leaving the pipeline. We build the local inference core, the native editor plugins, and the specialized agents that automate code validation, asset optimization and QA across UE5 and Unity 6 pipelines, so technical directors can ship higher-quality games faster.