Blog
Engineering notes for game studios
Field-tested guides on Unreal Engine, Unity, asset pipelines, and offline AI tooling.
Unity vs Unreal: What to Automate First in Your Pipeline
Where each engine wastes the most production hours, and the order of automation that pays back fastest for Unity and Unreal teams.
·7 min read
Unity 6 Asset Naming Convention Checklist
A copy-paste Unity 6 naming convention for meshes, textures, materials, prefabs and scenes, plus rules you can enforce automatically on import.
·7 min read
Frame Cost per Scene: How to Predict It Before You Build
Estimate GPU and CPU frame cost per scene from asset metadata—draw calls, LODs, texture memory, shader complexity—before a build ever runs.
·8 min read
Automate Unreal 5 Code Review Without Sending Code to the Cloud
Run static analysis, Blueprint checks and C++ review locally on CPU: no uploads, no training on your IP, and the same gates in editor and CI.
·8 min read
Automate code review for Unity and Unreal teams
How to automate code review across C++, Blueprints and C# with local AST + NLP analysis — catch smells before compile, gate every PR and keep IP inside your studio.
·10 min read
Automate asset naming in Unity and Unreal — a practical guide
How to automate asset naming across Unity 6 and Unreal Engine 5 with a local rule engine — prefixes, folder rules, CI gate and mass renames without touching the cloud.
·9 min read
Unreal Engine 5 Performance Optimization with AI
A practical guide to fixing UE5 performance bottlenecks using AI-assisted predictive profiling and automated LOD auditing — GPU cost, draw calls, shader complexity and CI enforcement.
·11 min read
How to Optimize Trees & Foliage in Unreal Engine 5
A field guide to optimizing trees, foliage and vegetation in UE5 — LODs, Nanite, HISM, billboards, shadow cost and how to automate the audit.
·9 min read
Unreal Engine Performance Optimization Checklist
A repeatable Unreal Engine performance checklist for textures, LODs, Nanite, Blueprints, memory and profiling.
·12 min read
CI/CD for Unreal Engine: A Production-Ready Pipeline
Automate Unreal Engine validation, commandlets, tests and builds with reliable CI/CD quality gates.
·10 min read
Unity CI/CD Pipeline: Step-by-Step Setup (2026)
Copy a working Unity CI/CD setup: asset validation, EditMode/PlayMode tests, reproducible builds and PR gates that catch errors before merge.
·10 min read
Unreal Engine Asset Management: A Studio Workflow
Manage Unreal Engine assets, references, LODs and naming rules without slowing down production.
·9 min read
Unity Asset Management Guide for Game Studios
Organize Unity assets, Addressables and dependencies with scalable conventions and automated validation.
·9 min read
Game Asset Pipeline: From Source File to Shipping Build
A practical game asset pipeline for naming, versioning, validation, handoff and automated quality gates.
·9 min read
Game Development Pipeline: A Practical Guide for Studios
Build a scalable game development pipeline across assets, code, QA and CI/CD for Unity and Unreal Engine teams.
·11 min read
Offline AI for Game Development: Why Your IP Should Never Hit the Cloud
Cloud copilots leak proprietary code and assets. Here's how to get the productivity gains of AI tooling while keeping every byte on your studio's network.
·7 min read
Unity Project Structure: Best Practices
How to organize a Unity project so it scales past 10 contributors without merge hell. Folders, addressables, asmdefs, and review automation.
·10 min read
Unreal Engine Asset Naming Conventions (2026)
A practical, enforceable naming convention for Unreal Engine projects — prefixes, folders, and how to automate validation in CI.
·8 min read