ShintTools

ShintTools for Unreal Engine

AI for Unreal Engine, built into the editor

ShintTools is the AI plugin Unreal studios install in the editor to optimize assets, review Blueprints and C++, enforce naming, and automate QA — managed from your web portal.

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Why a dedicated AI plugin for Unreal Engine?

Unreal projects fail in production for predictable reasons: a 4K texture nobody compressed, a Blueprint ticking every frame, a missing replication flag on a multiplayer actor. ShintTools catches these before submit. The plugin installs into your Unreal project, scans your Content and Source folders with AI-assisted rules, and explains every finding in plain language with a one-click fix. Your account, license and team are managed from the ShintTools web portal — never from inside the editor.

What the Unreal Engine plugin does

AI-assisted asset optimization

Detect oversized textures, uncompressed audio, missing LODs, and Nanite/Lumen candidates. Apply reimport settings tuned to each target platform.

Naming and folder convention enforcement

Studio-grade naming rules for Blueprints, Materials, Meshes and Levels. Enforceable in the editor and in CI before the asset is submitted.

AI review for Blueprints and C++

Catches tick-heavy graphs, missing replication on multiplayer actors, dangerous casts, and unsafe references across maps and packages.

Automated QA in PIE and packaged builds

Generate AI-driven QA scenarios from natural language. Failures return with screenshots, logs, and reproduction steps in a shareable report.

One-click fixes from the editor toolbar

Every finding includes an AI explanation and a fix you can apply without leaving the editor — full undo and per-asset diffs included.

CI/CD ready

A CLI runs the same checks from Jenkins, TeamCity, GitHub Actions or Horde, so you can block submits that regress assets, code, or QA.

How the plugin works inside Unreal Engine

  1. 1

    Create your account on the portal

    Sign up at the ShintTools web portal, pick a plan, and grab your license key. The portal is where you manage your subscription, seats and engine choice.

  2. 2

    Install the Unreal plugin

    Drop ShintTools into your project's Plugins folder or install via the Marketplace. A new ShintTools panel appears in the editor's toolbar.

  3. 3

    Activate with your license key

    Paste the key from the portal once. The plugin registers the machine and unlocks the features included in your plan.

  4. 4

    Scan and apply fixes

    The plugin walks your Content and Source folders, ranks findings by impact, and lets you apply one-click fixes per asset or in bulk.

  5. 5

    Gate your submits in CI

    Run the same checks on every changelist via the CLI. Block submits that regress assets, code, or QA scenarios.

Frequently asked questions

Is this an AI for Unreal Engine that runs inside the editor?

Yes. ShintTools installs as an Unreal Engine plugin and runs AI-assisted checks (asset optimization, Blueprint and C++ review, naming, QA) directly from the editor toolbar. Your account and billing live in the web portal, not the editor.

Which Unreal versions are supported?

Unreal Engine 5.x is the primary target (5.3, 5.4, 5.5). Legacy 4.27 support is available on request for studios still on that branch.

Does it work with both Blueprints and C++?

Yes. The AI code review understands Blueprint graphs as well as C++ — flagging tick-heavy nodes, missing replication on multiplayer actors, and risky casts that only show up at runtime.

How does it help with asset optimization?

The plugin scans your Content folder for oversized textures, uncompressed sounds, Nanite candidates, and LOD gaps, then proposes safe rewrites and reimport settings tuned to your target platforms.

Can I run the same checks in my build farm?

Yes. A CLI mirrors the in-editor checks so you can run them on Jenkins, TeamCity, GitHub Actions or Horde and gate submits on the results.

How do I get started?

Create an account in the ShintTools portal, choose Unreal Engine as your engine, and download the .uplugin from your dashboard along with your license key.

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