Infrastructure
AI tooling infrastructure for Game Pipelines
Local AI that validates code, audits assets, predicts frame-cost and enforces conventions — on every commit, on every build, across Unity 6 and Unreal Engine 5.
AI Code Validator
Local AI that reviews C++, Blueprints, C# and Visual Scripting for correctness, safety and engine-specific pitfalls.
AI LOD Auditor
Meshes, textures and materials audited for memory footprint, LOD chains and streaming savings — before the build.
AI Predictive Profiler
Predicts frame-time cost of scenes and Blueprints from static signals — long before runtime capture.
AI Asset Naming Bot
Enforces studio naming conventions across Meshes, Textures, Materials, Blueprints, VFX, Audio, Animation and Data.