ShintTools for Unity
AI for Unity, built into the editor
ShintTools is the AI plugin Unity studios install in the editor to optimize assets, review code, enforce naming and automate QA — managed from your web portal.
Why a dedicated AI plugin for Unity?
Most Unity tools answer one question at a time: a profiler shows you a frame, a linter flags a line, a CI job fails. ShintTools connects them. The plugin installs as a Unity package and runs AI-assisted checks across your project — textures, prefabs, scripts, scenes — then explains what's wrong in plain language and proposes the fix. Your account, license and team are managed from the ShintTools web portal — not from inside the editor.
What the Unity plugin does
AI-assisted asset optimization
Detect oversized textures, unused materials, heavy meshes and broken Addressables groups. The plugin suggests safe rewrites you can apply per-asset or in bulk.
Naming and convention enforcement
Project-wide naming rules that understand Unity folder structures (Prefabs, Materials, Scenes). Configurable per studio, enforceable in CI.
AI code review for C# and Unity APIs
Goes beyond generic linters: catches misuse of MonoBehaviour lifecycle, Update-loop allocations, missing dispose patterns, and prefab variant drift.
Automated QA scenarios
Generate and run play-mode QA scenarios from natural language descriptions. Failures come back with screenshots and reproduction steps.
One-click fixes from the editor
Every finding includes an AI explanation and a fix you can apply without leaving Unity. No context switching to dashboards while you work.
CI-ready CLI
Run the same checks in GitHub Actions, GitLab CI, or your build farm. Block PRs that introduce regressions in assets, naming, or QA.
How the plugin works inside Unity
- 1
Create your account on the portal
Sign up at the ShintTools web portal, pick a plan and grab your license key. The portal is where you manage your subscription, seats and engine choice.
- 2
Install the Unity package
Add ShintTools to your Unity project as a UPM package. A new ShintTools editor window appears.
- 3
Activate with your license key
Paste the key from the portal once. The plugin registers the machine and unlocks the features included in your plan.
- 4
Scan and apply fixes
The plugin inspects assets, scripts and scenes, ranks findings by impact, and lets you apply one-click fixes individually or in batches with full undo.
- 5
Wire it into CI
Use the CLI to run the same checks on every pull request. Catch regressions before they reach main.
Frequently asked questions
Is this an AI for Unity that works inside the editor?
Yes. The ShintTools plugin installs as a Unity package and runs AI-assisted checks (asset optimization, naming validation, code review, QA) directly inside the editor. Your account and billing live in the web portal.
Which Unity tools does it replace or complement?
It complements existing Unity tools like the Profiler, Asset Bundle Browser and Test Runner by adding an AI layer that explains what the data means and suggests fixes.
Does it support URP, HDRP and the Built-in pipeline?
Yes. Asset optimization rules and shader checks are pipeline-aware, so the same plugin works across URP, HDRP and Built-in projects.
How is this different from a generic AI code review tool?
ShintTools understands Unity-specific patterns — MonoBehaviour lifecycle, ScriptableObjects, Addressables, prefab variants — so feedback is relevant instead of theoretical.
Can the plugin run in CI for my Unity project?
Yes. The same checks the plugin runs locally can be triggered from CI via our CLI to block PRs on naming violations, oversized textures, or failing QA scenarios.
How do I get started?
Create an account in the ShintTools portal, choose Unity as your engine, and download the .unitypackage from your dashboard along with your license key.