CI/CD for Unity: Tests, Assets and Automated Builds
Set up CI/CD for Unity with asset validation, tests, reproducible builds and pull-request quality gates.
·10 min read
A useful Unity CI/CD pipeline validates assets and code first, runs EditMode and PlayMode tests second, then creates a reproducible signed build from a clean checkout.
Fail fast
Run formatting, compile checks, missing-reference scans and import validation before expensive tests or builds.
Separate test layers
Keep fast EditMode tests on every pull request, targeted PlayMode smoke tests on merge and full platform suites on a schedule.
Make builds reproducible
Pin the Unity editor and package versions, cache safely, inject secrets only at build time and publish logs plus artifacts for every run.