ShinTools

Unity CI/CD Pipeline: Step-by-Step Setup (2026)

Copy a working Unity CI/CD setup: asset validation, EditMode/PlayMode tests, reproducible builds and PR gates that catch errors before merge.

·10 min read

A useful Unity CI/CD pipeline validates assets and code first, runs EditMode and PlayMode tests second, then creates a reproducible signed build from a clean checkout.

Fail fast

Run formatting, compile checks, missing-reference scans and import validation before expensive tests or builds.

Separate test layers

Keep fast EditMode tests on every pull request, targeted PlayMode smoke tests on merge and full platform suites on a schedule.

Make builds reproducible

Pin the Unity editor and package versions, cache safely, inject secrets only at build time and publish logs plus artifacts for every run.