Video Games
Validate assets, code and QA across Unity and Unreal — AAA studios to indies.
Automation, validation and optimization for game pipelines.
Validate assets, code and QA inside the editor and CI. Everything runs locally, so your studio IP never leaves your network. Plus smart predictions and specialized agents trained for validation, optimization and automation.
Live pipeline check
Validating C# scripts and asset naming in Unity

Issue
Allocations, naming & convention errors
Target
Studio coding rules
Action
Flagged with safe fix
How it works
The Launcher auto-installs ShintTools into your local Unity 6 or Unreal Engine 5. Local engine + plugin. No cloud. No build uploads.
Specialized agents check code, assets, naming and performance — entirely inside your network.
Inline findings in the editor plus a deterministic gate for every PR. Shareable reports in the Launcher.
Tree-sitter AST + NLP on C++, C# and Blueprints. Catches smells before compile.
Smart CPU + GPU predictions. Estimates ms/frame impact with no full build.
Nomenclatures and folder standards enforced with a rule engine + NLP.
Computer-vision audit. Flags inefficient textures and suggests geometry cuts.
Choose your engine
Go straight to the workflow your team uses.
The Problem
The industry solved creativity. Now it's time to improve efficiency.
The Solution
Unlike cloud-based AI solutions, ShintTools processes data locally. No IP exposure. No data leaves your infrastructure.
Product
Static analysis powered by Tree-sitter AST parsing and NLP. Detects code smells. Blueprint & C++ logic validation pre-compilation.
Estimates ms/frame impact. No full build required.
Folder and naming standardization. Logical rule engine + NLP.
Computer vision detection. Suggests geometry reduction. Detects inefficient textures.
Launcher + Dashboard
The Launcher keeps your plugins, licenses and sign-in in sync. The Dashboard turns what the plugin already analyzed locally into team-level insight — never your source code.
Auto-updates Unity / Unreal plugins, manages machine licenses and signs you in inside the editor.
The plugin runs heuristics locally. The Dashboard aggregates issues, metrics and metadata into compliance trends, quality scoring, hotspots and CSV exports.
We never receive your source code — only issues, metrics and file metadata.
Use cases
Concrete tasks our agents already handle in production studios — no scripts to maintain.
Beyond games
ShintTools automates, validates and optimizes the technical plumbing of 3D production pipelines — for any company building on Unity or Unreal Engine. Local, deterministic, in the editor and in CI.
Validate assets, code and QA across Unity and Unreal — AAA studios to indies.
Audit shaders, naming and scene optimization for Unreal-based VFX pipelines.
Automated checks on live Unreal pipelines for broadcast and immersive 3D media.
ROI
Rough estimate assuming ShintTools automates, validates and optimizes ~60% of repetitive work.
Estimated monthly savings
€2,880
Annual savings
€34,560
Assumes 2 sprints/month and 60% automation rate. Adjust to your own numbers.
Pricing
Zero friction install. Revenue scales with seat count and module depth. Annual billing saves 17%. Free and Indie plans available on Unreal Engine + Unity. Studio and Enterprise plans not available yet. The product is under continuous maintenance and improvement.
Best for
Solo devs trying the plugin
€390/yr
Best for
Small teams shipping commercial titles
€1490/yr
Best for
Mid-size studios with full pipelines
Custom contracts
Best for
AA/AAA studios with strict IP & compliance
Pick the plan that fits your studio. Talk to us if you need a custom setup.
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