ShintTools
100% local · Your IP never leaves the studio

Automate the repetitive work in Unity & Unreal

Local AI that validates assets, fixes naming, audits meshes and textures, estimates performance impact and catches Blueprint issues before they ship.

ShintTools runs inside your editor and CI — validating C++/Blueprint and C# code, auditing meshes, LODs and textures, predicting frame-cost impact, and keeping naming and references consistent. Your code and assets never leave your machine.

Download free plugin

Live pipeline check

Validating C# scripts and asset naming in Unity

Code Validator + Asset Naming Bot · Unity
Validating C# scripts and asset naming in Unity

Issue

Allocations, naming & convention errors

Target

Studio coding rules

Action

Flagged with safe fix

How it works ↓

Product

What the plugin does inside the editor

Programming — write less boilerplate, ship cleaner code

Local specialized agent

Deep Code Validator

Catches code smells, unsafe patterns and Blueprint/C++ logic issues before you compile.

Predictive Profiler

Predicts ms/frame impact early so you spot bottlenecks without a full build.

Tech Art — keep your project tidy and fast

Local specialized agent

Asset Naming Bot

Renames assets and reorganizes folders to your studio's convention — automatically.

Smart LOD & Texture Auditor

Finds inefficient meshes and oversized textures and suggests safe reductions to save memory and frame time.

Launcher + Dashboard

Install once. Analyze everywhere.

The Launcher keeps your plugins, licenses and sign-in in sync. The Dashboard turns what the plugin already analyzed locally into team-level insight — never your source code.

Desktop launcher

One install, every ShintTools plugin

Auto-updates Unity / Unreal plugins and manages machine licenses from a single place.

  • Auto-updates every plugin in the background
  • Activates and revokes machine licenses
Web dashboard

Extends the plugin's analysis, not your codebase

The plugin runs heuristics locally. The Dashboard aggregates issues, metrics and metadata into compliance trends, quality scoring, hotspots and CSV exports.

  • Compliance + quality by category
  • Naming + code issues across projects
  • CSV exports for QA and producers

We never receive your source code — only issues, metrics and file metadata.

The Problem

The repetitive work that eats your day

  • 01Renaming hundreds of assets by hand
  • 02Chasing broken references across the project
  • 03Reviewing hundreds of files before each milestone
  • 04Spotting optimization issues too late
  • 05Keeping the project consistent across teams
  • 06Running the same validation checklist over and over

We automate the boring parts so your team ships.

The Solution

Built for professional game teams

Scales from solo developers to AA/AAA studios. Everything runs locally — your code, assets and IP never leave your machine.

Validate assets automatically

  • Enforce naming conventions
  • Catch broken references
  • Standardize folder structure

Detect Blueprint & C++ issues

  • Static analysis in the editor
  • Pre-compile detection
  • Safe fixes suggested

Reduce repetitive work

  • One specialized agent per module
  • Runs 100% offline
  • Context-aware suggestions

Improve project consistency

  • Studio-wide rules
  • Same checks across every project
  • No generative AI — no copyright risk

How it works

From install to CI gate in three steps.

1

Install via Launcher

The Launcher auto-installs ShintTools into your local Unity 6 or Unreal Engine 5. Local engine + plugin. No cloud. No build uploads.

2

Agents validate locally

Specialized agents check code, assets, naming and performance — entirely inside your network.

3

Get reports in editor

Inline findings in the editor plus a deterministic gate for every PR.

See the full flow in action

Use cases

Automate, validate and optimize today.

Concrete tasks our agents already handle in production studios — no scripts to maintain.

  • Validate naming on 10,000+ assets in seconds
  • Detect unsafe pointers and memory leaks in C++
  • Audit Blueprint graphs against studio conventions
  • Generate a CI report on every pull request
  • Predict ms/frame impact before a full build
  • Optimize textures and LODs with a CV audit
  • Enforce folder structure across multiple projects
  • Block merges that break performance budgets

Beyond games

3D production pipelines on Unity & Unreal

ShintTools automates, validates and optimizes the technical plumbing of 3D production pipelines — for any company building on Unity or Unreal Engine. Local, deterministic, in the editor and in CI.

Video Games

Validate assets, code and QA across Unity and Unreal — AAA studios to indies.

VFX & Post-production

Audit shaders, naming and scene optimization for Unreal-based VFX pipelines.

Broadcast & Real-time Media

Automated checks on live Unreal pipelines for broadcast and immersive 3D media.

ROI

How much does manual QA cost you?

Rough estimate assuming ShintTools automates, validates and optimizes ~60% of repetitive work.

Estimated monthly savings

€2,880

Annual savings

€34,560

Assumes 2 sprints/month and 60% automation rate. Adjust to your own numbers.

Pricing

Built for game studios of every size

Zero friction install. Revenue scales with seat count and module depth. Annual billing saves 17%. Free and Indie plans available on Unreal Engine + Unity. Studio and Enterprise plans not available yet. The product is under continuous maintenance and improvement.

FreeBeta

Available now — UE5 + Unity
€0

Best for

Solo devs trying the plugin

  • Plugin access (UE5 + Unity)
  • Asset Naming Bot — 500+ assets/scan
  • Deep Code Validator — top 40 rules
  • 1 engine
Get started
Most popular

Indie

Available now — UE5 + Unity
€39/month

€390/yr

Best for

Small teams shipping commercial titles

  • Everything in Free, plus:
  • Asset Naming Bot — full (no limit)
  • Deep Code Validator — full (70+ rules)
  • Trained multiagents in every module
  • Basic Web Dashboard + AI Assistant
  • Up to 5 seats · Email support

Studio

Coming soon
€149/month

€1490/yr

Best for

Mid-size studios with full pipelines

  • Everything in Indie, plus:
  • All 4 modules with trained multiagents
  • Predictive Profiler
  • Texture Auditor
  • Up to 50 seats · Priority support
  • Full Web Dashboard + CI/CD
Start subscription · Coming soon

Enterprise

Coming soon
€9,900+/year

Custom contracts

Best for

AA/AAA studios with strict IP & compliance

  • Everything in Studio, plus:
  • Trained multiagents in every module — fully customizable
  • Unlimited seats · Custom rules
  • Deploy on internal servers
  • SLA + Dedicated CSM
  • Full data ownership
Book a demo · Coming soon

Pick the plan that fits your studio. Talk to us if you need a custom setup.

See all features

FAQ

Frequently asked questions