Video Games
Validate assets, code and QA across Unity and Unreal — AAA studios to indies.
Local AI that validates assets, fixes naming, audits meshes and textures, estimates performance impact and catches Blueprint issues before they ship.
ShintTools runs inside your editor and CI — validating C++/Blueprint and C# code, auditing meshes, LODs and textures, predicting frame-cost impact, and keeping naming and references consistent. Your code and assets never leave your machine.
Live pipeline check
Validating C# scripts and asset naming in Unity

Issue
Allocations, naming & convention errors
Target
Studio coding rules
Action
Flagged with safe fix
Product
Catches code smells, unsafe patterns and Blueprint/C++ logic issues before you compile.
Predicts ms/frame impact early so you spot bottlenecks without a full build.
Renames assets and reorganizes folders to your studio's convention — automatically.
Finds inefficient meshes and oversized textures and suggests safe reductions to save memory and frame time.
Launcher + Dashboard
The Launcher keeps your plugins, licenses and sign-in in sync. The Dashboard turns what the plugin already analyzed locally into team-level insight — never your source code.
Auto-updates Unity / Unreal plugins and manages machine licenses from a single place.
The plugin runs heuristics locally. The Dashboard aggregates issues, metrics and metadata into compliance trends, quality scoring, hotspots and CSV exports.
We never receive your source code — only issues, metrics and file metadata.
The Problem
We automate the boring parts so your team ships.
The Solution
Scales from solo developers to AA/AAA studios. Everything runs locally — your code, assets and IP never leave your machine.
How it works
The Launcher auto-installs ShintTools into your local Unity 6 or Unreal Engine 5. Local engine + plugin. No cloud. No build uploads.
Specialized agents check code, assets, naming and performance — entirely inside your network.
Inline findings in the editor plus a deterministic gate for every PR.
Use cases
Concrete tasks our agents already handle in production studios — no scripts to maintain.
Beyond games
ShintTools automates, validates and optimizes the technical plumbing of 3D production pipelines — for any company building on Unity or Unreal Engine. Local, deterministic, in the editor and in CI.
Validate assets, code and QA across Unity and Unreal — AAA studios to indies.
Audit shaders, naming and scene optimization for Unreal-based VFX pipelines.
Automated checks on live Unreal pipelines for broadcast and immersive 3D media.
ROI
Rough estimate assuming ShintTools automates, validates and optimizes ~60% of repetitive work.
Estimated monthly savings
€2,880
Annual savings
€34,560
Assumes 2 sprints/month and 60% automation rate. Adjust to your own numbers.
Pricing
Zero friction install. Revenue scales with seat count and module depth. Annual billing saves 17%. Free and Indie plans available on Unreal Engine + Unity. Studio and Enterprise plans not available yet. The product is under continuous maintenance and improvement.
Best for
Solo devs trying the plugin
€390/yr
Best for
Small teams shipping commercial titles
€1490/yr
Best for
Mid-size studios with full pipelines
Custom contracts
Best for
AA/AAA studios with strict IP & compliance
Pick the plan that fits your studio. Talk to us if you need a custom setup.
FAQ
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