Catch code and asset errors before your next build.
Local AI for Unity 6 and Unreal 5: code review, LOD and texture audits, frame-cost profiling and asset naming — inside your editor and CI.
Live pipeline check
Auditing textures and meshes in Unity

Issue
Heavy textures & missing LODs
Target
Studio LOD & texture budgets
Action
Flagged with optimization fix
Validated in small and large-scale projects.
1,276+
Code issues detected on real projects
146,000+
Assets validated in seconds
~400
Deterministic validation rules
Measured on internal and partner projects, 2026 builds.
Code Validator · LOD Auditor · Predictive Profiler · Asset Naming Bot — Unity 6 & Unreal Engine 5.
Runs on-prem or on air-gapped machines. Your source code, assets and IP never leave your studio.
How we protect your IP →Choose your engine
Go straight to the workflow your team uses.
How it works
From install to CI gate in three steps.
Install via Launcher
The Launcher auto-installs ShintTools into your local Unity 6 or Unreal Engine 5. Local engine + plugin. No cloud. No build uploads.
Installed in ~1 minAgents validate locally
Specialized agents check code, assets, naming and performance — entirely inside your network.
0 files uploadedGet reports in editor
Inline findings in the editor plus a deterministic gate for every PR.
1 exit code for your PR gateSee the full flow in action
Watch it once. Install it in a minute.
Download the launcher
Ready to run this on your project?
Same flow you just saw. Local. Free to start.
ShintTools AI — runs on your CPU
The ShintTools architecture
Designed to run entirely on the CPU already inside your workstation — a flat, self-hosted cost instead of per-token metering on a cloud API.
How the pieces fit together
Hover or tap a block to see what it does
Your machine / studio network
ShintTools
- Inference hardware — your existing CPU
- Pricing — flat license, self-hosted
- Data path — stays on your machine/network
- Extra infrastructure — none
Typical cloud-AI coding assistant
- Inference hardware — GPU cluster (their cost, passed to you)
- Pricing — per-seat + usage/token metering
- Data path — sent to a third-party API
- Extra infrastructure — often invisible, but you pay for theirs
Measured, not estimated — AMD Ryzen 9, 12C/24T, no GPU, portable build (floor numbers)
1.5B
params, quantized (~1GB on disk)
<1s
cold model load
~1.1GB
RAM resident
~20 tok/s
generation speed
7–10s
"explain this finding" reply, CPU alone
No specialized hardware, no cloud round-trip, no queueing behind other tenants' requests — a single request finishes on the machine it started on.
Bottom line: no GPU workstations to provision, no growing monthly AI API bill — runs on the machines your team already has, at a flat cost that doesn't move with usage.
Studio tier optionally supports a larger model on GPU/high-RAM hardware — not required to use the product
Pricing
Built for game studios of every size
Zero-friction install. One flat price per studio, with an active-device band per plan. Annual billing saves 17%. Unreal Engine + Unity.
- 14-day money-back guarantee
- Cancel anytime — no lock-in
FreeBeta
Unity or Unreal (choose one)1 device onlyBest for
Solo devs trying the plugin
- Plugin access (UE5 + Unity)
- Asset Naming Bot — 500+ assets/scan
- Deep Code Validator — top 40 rules
- Native editor AI assistant (limited): explainer only
Next: Indie
Get startedIndie
UE5 + UnityWhole studio · up to 5 active devices€390/yr
Best for
Small teams shipping commercial titles
- Everything in Free, plus:
- Asset Naming Bot — full (no limit)
- Deep Code Validator — full (70+ rules)
- Trained multiagents in every module
- Basic Web Dashboard + AI Assistant
- Production Intelligence — basic (KPIs, trends, hotspots, AI insights)
- Email support
- Native in-editor AI assistant, trained on your own studio rules
Next: Studio
The 7-day free trial applies to the Indie plan. See plan details and terms
Studio
UE5 + UnityWhole studio · up to 20 active devices€1490/yr
Best for
Mid-size studios with full pipelines
- Everything in Indie, plus:
- Predictive Profiler
- Texture Auditor
- Production Intelligence — advanced (predictions, economic impact, workspace)
- Priority support
- Full Web Dashboard + CI/CD
- Native in-editor AI assistant, trained on your own studio rules
Next: Studio+
Studio+
UE5 + UnityWhole studio · up to 50 active devices€3490/yr
Best for
Large studios scaling past 20 devices
- Everything in Studio, plus:
- Device usage reporting in the dashboard
- Onboarding session
- Native in-editor AI assistant, trained on your own studio rules
Next: Enterprise
Enterprise
UE5 + UnityCustom quoteBest for
AA/AAA studios with strict IP & compliance
- Everything in Studio, plus:
- Custom rules
- Deploy on internal servers
- SLA + Dedicated CSM
- Full data ownership
- Native in-editor AI assistant, trained on your own studio rules
Pick the plan that fits your studio. Talk to us if you need a custom setup.
Product
What ships in each plan
Programming — write less boilerplate, ship cleaner code
Local specialized agentDeep Code Validator
Free · Fab / Indie fullCatches code smells, unsafe patterns and logic issues across C++, Blueprint, C# and Visual Scripting before you compile.
Explore modulePredictive Profiler
Studio+Predicts frame-time, GPU and CPU cost per scene, so you spot bottlenecks without a full build.
Explore moduleTech Art — keep your project tidy and fast
Local specialized agentDeep Code Validator and Asset Naming Bot are also free on Fab (2 of the 4 modules) — see the Fab listing.
What developers say
Feedback from teams already running it
Free checklist
The Unity & Unreal pipeline checklist
28 checks from our two free modules: asset naming conventions (Asset Naming Bot) and C++/C# code smells (Deep Code Validator). Sent to your inbox, plus the free plugin link.
- 7-day free trial on Indie
- 14-day money-back guarantee
- Cancel anytime
FAQ
Frequently asked questions
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